Loops are mono. Input is read from left input of norns.
Master loops are cut to lenght when pressing play or stop after recording.
Slave loops are multiples (1-8) of master loops.
Loops are synced to master loops when playing is started.
There can be multiple master loops within a loop group which are then asynchronous.
Rate can be adjusted for loops and they will get async but will be synced again when stopped and started.
There is a one step undo so it’s possible to revert to previous loop state and cancel current recording.
white dot - selected loop
number - loop number, suffixed by c when there is content in the loop
status - status of loop (rec/ovr/play/stop)
arc - loop progress bar
vertical bar - loop level
horizontal bar - loop pan
m(number) - number of master loop e.g. m1
x(number) - number of loop multiples
g(number) - number of loop group
G - group play enabled when visible
E1 select loop - Selects active loop.
K2 rec/ovr/play - 1st press will start rec for empty master loops and overdub for slave loops. 2nd press will play loop. Next press will again overdub.
E3 stop - Stops selected loop.
K1+K2 enable group play - Group play will toggle group play on/off when on there is a “G” in upper right hand corner visible. In group play mode all loops within group start when one loop is started.
K1+K3 clear loop - Clears loop contents.
E2 loop level - Adjusts loop level.
K1+E2 loop pan - Adjusts loop pan.
E3 loop group rate - Adjusts rate for the whole loop group at once.
K1+E3 loop rate - Adjusts rate for selected loop.
master loop - it’s possible to slave loop to another loop by selecting corresponding loop number
loop group - loops can be grouped to loop/choke groups so that starting a loop from another group will stop currently playing group
loop multiple - loop can be a multiple of 1-8 to it’s master loop. Note: if master loop length * multiples > maximum loop length - multiples will be reduced accordingly
level - loop level
pan - loop pan
rate - loop rate (-2x,-1x,-0.5x,0.5x,1x,2x)
There are toggles for all the buttons so that they can be mapped to e.g. midi foot controller.
save loops to disk - contents of the loops will be save to disk from buffer pre of any level,pan,rate adjustments. Loops are saved to folder /audio/giro/ in format giro_sessionidxxxxxx_saveid_yyyyyy_loopz where xxxxxx is a random number for giro session, yyyyyy is a random number for saving time and z is the number of loop - e.g. giro_sessionid489027_saveid118714_loop2.wav.
Stuff to do next
Test & fix bugs
Maybe grid UI for more hands on performance and less menu tweaking
Norns studies and all who have participated in building those
Softcut and all who have participated in building it
@schollz for oooooo and rc505 scripts I have been reading thru and trying to learn something
@kbra for a couple of useful suggestions for a looper