project name: | dreamsequence |
project url: | https://github.com/dstroud/dreamsequence |
author: | modularbeat |
description: | chord-based sequencer, arpeggiator, and harmonizer for norns + grid |
discussion url: | http://llllllll.co/t/62607 |
documentation url: | https://github.com/dstroud/dreamsequence/blob/main/README.md |
tags: | sequencer grid crow midi nb |
Chord-based sequencer, arpeggiator, and harmonizer for Monome Norns + Grid
Required: Monome Norns (231114 or later) and Grid (16x8 or 16x16)
Optional: Supports MIDI and Crow by default. Installation of additional NB voices is highly recommended!
Dreamsequence is a script for theory-informed musical composition and performance with Norns + Grid.
Key features include:
Dreamsequence is designed to be approachable for people of all musical backgrounds. After learning a few basics, sketching out a new song takes just a few minutes.
If you have feedback, questions, or creations to share, join the conversation at https://llllllll.co/t/dreamsequence
Cheers, Dan
This Overview will explain how the components that make up Dreamsequence operate together. It’s a bit technical and isn’t required knowledge to enjoy the script, so feel free to skim the Grid interface and Norns interface documentation if you want to explore the script at your own pace. Don’t forget to install some NB voice mods if you’re not using just MIDI/Crow!
NOTE: Dreamsequence supports saving/loading of your song through the system PARAMETERS»PSET menu but you should expect these saves to break when doing updates. I’ll do my best to notify of breaking changes in patch notes, but things will be missed and I recommend you wrap up any work before updating.
Grid-based chord pattern sequencer
Tonic
and Scale
parameters in the SONG view). This means that the available chords are always appropriate for the song’s harmonic framework and adapt to key changes.Three Grid-based pattern sequencers/arpeggiators
NOTE
parameter. These transformations include playing notes from the active chord, the song scale, the chromatic scale, a fixed drum kit scale, or custom scale masks.MIDI note transformer suitable for chords, sequences, and arpeggios
Sample and hold + quantizer/transformer (requires Crow)
Trigger
setting.Chord pattern arranger and Events manager for automation
The Chord view is used to program chord patterns A-D.
The playhead moves from top to bottom and sequence length is set using column 15. On 16x8 Grids, E1 can be used to scroll up and down the full 16-step pattern.
Chords are selected using columns 1-14 which represent chord degrees I-VII across two octaves. Pressing and holding a key will display the corresponding chord name on Norns’ screen. At that point, chord variants can be selected using E3.
The Chord Editor allows defining custom chords. It is accessed by holding a chord key and pressing K3. In the Chord Editor, the two bottom rows represent note intervals across two stacked octaves. The bottom left key is the root note of the selected chord degree, with pitch increasing as you move to the right. After 12 semitones, the progression of intervals moves up a row. Use E3 to select from available chords or enter your own by touching the keys on Grid. The chord can be previewed with K2 (make sure to select a Voice
option in the Chord menu). Note that not all chords will be recognized, in which case the resulting chord name will be the root note followed by an asterisk, e.g. “C*”.
The Sequence view is used to program notes into the 3 pattern sequencers.
One sequencer and one pattern can be edited at a time. Use the matrix at the upper right of Grid to select a Seq and pattern to edit/play.
Change
parameter. Holding one pattern and tapping on another will copy and paste without causing the pattern to change.
IMPORTANT: It is possible to change the patterns of multiple sequencers at once, but it is critical to do so with a near-simultaneous press of all keys. If pattern keys are pressed sequentially with even a small amount of hesitation, that gesture will be interpreted as a copy and paste! Be sure to practice this if you intend to do this in a performance setting.
Each column represents a different note pitch, determined by the Notes
menu.
The playhead moves from top to bottom and sequence length is set using column 15. On 16x8 Grids, E1 can be used to scroll up and down the full 16-step pattern. After completing the sequence, the playhead will reset to the beginning and wait to start playback again based on the Start
parameter.
Notes
menu. Use E2 or column 16 on Grid to select row 1-8, representing each custom mask. E3 may be used to select from a menu of predefined scales, or a custom mask may be created with Grid where each column is a semitone interval relative to the song Root
. In-scale intervals are highlighted, but it’s possible to select out-of-scale intervals, too.The Arranger view is used to linearly sequence chord patterns and access the Events Editor. The playhead moves from left to right with each increment being a “segment”.
Rows 1-4 correspond to chord patterns A-D. The Arranger length automatically resizes to the rightmost set pattern and any gaps in the sequence are filled in lighter colors to indicate that the previous chord pattern will be sustained. If the first segment isn’t filled, it will default to pattern A or it will grab the last populated pattern (since the Arranger is loopable).
Grid keys on the bottom left enable or disable the Arranger and Looping, respectively.
Page keys 1-4 jump the Arranger view in 16-segment chunks (scrolling can also be done incrementally with E1). Note that the arranger view does not follow the playhead off-screen. In that case, a blinking LED will indicate which of the 4 pages the playhead is at. Tap to jump to its position.
The Events Editor view is used to schedule automation of parameter changes and functions at certain points in the Arrangement. Events will be ignored when the Arranger is disabled.
The view is entered by holding down a segment on the Arranger timeline (row 5) then pressing K3. Think of it as zooming in on that segment (and the chord pattern (A-D) active there).
Dreamsequence will help keep track of which events are stored in which lanes, across all segments of the arranger. On Norns’ screen, glyphs indicate which lanes are empty (□), contain a single type of event(⊡), or multiple types of events(☰). Selecting a lane with E3 will show the last edited event type in that lane.
To create/edit an event, tap a position on Grid and use E2/E3 to configure. To undo changes made to an event, just tap the illuminated event on Grid and it will revert to the saved state so you can exit with K3.
Sync views
setting.Dreamsequence has seven primary views, each containing a list of menus. Scrolling is done with E2 and values are changed with E3. To change views, use E2 to scroll up to the view’s name (SONG in the example above) and change it using E3. On the right is a modular dashboard that can be reconfigured via PARAMETERS>>EDIT>>PREFERENCES>>Dash 1-4
.
SONG>>Beats per bar/Beat length
.The left portion of the Norns screen displays one of the following views and associated menu items:
To navigate between pages, use E2 to scroll to the top of the list of menu items until the page name is highlighted, then use E3 to change the page.
To edit a menu item, simply scroll down the list using E2 and change its value using E3. < and > symbols will appear when at the end of the range of possible values. Descriptions of each page and menu options follow.
TIP: Hold K1 while editing menus items to defer applying those changes until K1 is released. For example, if you want to switch voices while playback is ongoing, this lets you switch directly to the desired voice without needlessly sending notes to all the intermediate voices. You can accumulate a number of edits, across views, and fire them all at once.
Tonic: The “home note” of the song, with global transposition of +/- 12 semitones.
Scale: The scale used to generate the palette of available chords. Select from 9 scales: Major, Natural Minor, Harmonic Minor, Melodic Minor, Dorian, Phrygian, Lydian, Mixolydian, Locrian.
Tempo: Sets the Norns system clock tempo in BPM.
Beats per bar: Time signature numerator. Used to determine the current measure, for metronome, and to sync MIDI devices using “pattern” mode (K3»PARAMETERS»EDIT»PREFERENCES MIDI CLOCK OUT). Can only be changed when transport is stopped.
Beats length: Time signature denominator. Used to determine the current measure, for metronome, and to sync MIDI devices using “pattern” mode (K3»PARAMETERS»EDIT»PREFERENCES MIDI CLOCK OUT). Can only be changed when transport is stopped.
Crow outs: Outs 1-3 have options for “Off”, “CV”, “Env”, and “Events”. Out 4 also includes Dreamsequence’s custom Crow clock out option. Unlike the system Crow clock, this clock only runs when transport is playing, and has an option for swing. For best results, make sure the system Crow clock is disabled in PARAMETERS»CLOCK. For more information, see Crow documentation.
Crow clk: Frequency of the pulses from Crow out port 4. Frequency is conveyed as fractions of a measure, with Pulses Per Quarter Note (PPQN) in parenthesis.
Crow swing: Amount of swing applied to the outgoing Crow clock. 50% is 0 swing and 99% is the maximum amount.
Dedupe <: This enables and sets the deduplication threshold for merging sequences to a single voice. This can be particularly helpful when merging sequences from different sources (say combining harmonizer with chords). Rather than trying to send the same note twice (potentially resulting in truncated notes or phase cancellation issues), this will let the initial note pass and filter out the second note if it arrives within the specified period of time.
C-gen: Which algorithm is used for generating Chord patterns. The default value picks an algorithm randomly.
S-gen: Which algorithm is used for generating Seq patterns. The default value picks an algorithm randomly.
Voice: Where the output of the chord sequence is sent for playback. Default options include Crow and MIDI ports, but additional synths and devices are supported by installing NB voice mods.
Channel: This menu item only appears when a MIDI port is selected as a voice (or when K1 is held).
Octave: Shifts output from -4 to +4 octaves from default. Note that this offset is not the same as MIDI octaves. In the key of C, the default value of 0 will result in chords ranging with root notes ranging from C2 to B3.
Range: Expands or shrinks the chord’s upper pitch range, conveyed as number of notes/tones. The default value of “Chord” dynamically adjusts the range depending on the type of chord; triads will have a range of 3, 7ths will have a range of 4, 9ths will have a range of 5, etc… Manually selecting a specific value will add or remove notes so that every chord plays with the same number of notes. This can be helpful when you want a consistent strum pattern across chords that have varying numbers of notes.
Max notes: Applied after Range has been set, this option limits the number of notes in the chord using a note thinning algorithm. The algorithm prioritizes the first and last notes in the chord, after which the intermediate notes are thinned out and evenly distributed. The resulting chord voicing depends on Range, Max notes, and Inversion. It’s possible to end up with some false chords like the same note repeated across multiple octaves. The default value of “Range” will follow the lead of the Range
option setting, having no effect on the chord.
Inversion: Incrementally shifts the lowest note up an octave so that 1 = first inversion, 2 = second inversion, etc… At multiples of the chord’s Range/Max notes, this will effectively transpose the chord up an octave.
Strum: Determines if the chord’s notes will play all at once (Off), or strum notes in one of two directions (Low-high or High-low).
Strum length: Length of the strum as a fraction of the chord Step length. The timing of the individual notes is adaptive, depending on the number of notes being strummed.
Strum curve: Bipolar control (-100% to +100%) over note timing where negative values will cause note timing to slow down over time and positive values will cause note timing to speed up over time. A value of 0% will result in linear timing.
Step length: The length of each step/row in the chord pattern, relative to 1 measure. Values ending in T are tuplets.
Duration: Chord note duration relative to 1 measure. Values ending in T are tuplets. The first option, “Step” will always adjust note length to match step length.
Swing: Amount of swing applied. 50% is 0 swing and 99% is the maximum swing.
Dynamics: Volume or amplitude of voice.
Ramp: Bipolar control (-100% to +100%) of the dynamics value for each note. When Strum is off, this will change the dynamic balance of low and high pitched notes in the chord. When strumming, negative values will lower dynamics over time and positive values will increase dynamics over time.
Voice: Where the output of this sequence is sent for playback. Default options include Crow and MIDI ports, but additional synths and devices are supported by installing NB voice mods.
Channel: This menu item only appears when a MIDI port is selected as a voice (or when K1 is held).
Notes: Determines how the sequence entered on Grid is interpreted in terms of note pitch.
Triad: Columns 1-3 map to notes 1-3 from the active chord degree’s triad, ignoring any configured custom chords. Columns 4-6 play the same notes one octave up, etc..
Chord raw: Each column plays a note from the active chord, sequentially. One-octave chords will repeat one octave higher and two-octave chords will repeat two octaves higher. For some chords, this can result in a large jump in pitch.
Chord extd.: Each column plays a note from the active chord, but two-octave chords may have some notes doubled in the upper octave in order to have a smoother transition to the transposed chord.
Chord dense: Each column plays a note from the active chord but notes in the second octave will be transposed down an octave and the resulting pitches will be ordered from lowest to highest. This will deduplicate any resulting notes from the same pitch class.
NOTE: When not using custom chords, all of the above options will result in the same notes. Similarly, if the custom chord contains intervals within 1 octave of root, Chord raw/extd./dense will all result in the same notes.
Scale: Columns 1-7 play notes from the scale selected in SONG>>Scale
, columns 8 and up play the same notes one octave higher.
Scale+tr.: Columns 1-7 play notes from the scale selected in SONG>>Scale
and a diatonic transposition is applied based on the active chord degree. Columns 8-12 play the same notes one octave higher. In C Major: columns 1-7 would be C, D, E, F, G, A, B for degree I and D, E, F, G, A, B, C for degree ii.
Chromatic: Columns 1-12 play chromatic semitones with the starting note determined by Song>>Tonic
Chromatic+tr: Columns 1-12 play chromatic semitones transposed by the root note of the selected chord degree. In C Major, columns 1-6 would output C, C#, D, D#, E, F for degree I and D, D#, E, F, F#, G for degree ii.
Kit: Outputs chromatic semitones, beginning with C, no matter the song’s key. Typically used to trigger notes on a drum machine or sampler, but can also be used for static pattern sequencing.
Mask 1-8: Custom scale masks that can be edited by holding down the Seq Grid key (column 8, row 8) and pressing K3 to enter the Mask Editor. These custom masks exist at the SONG>>Scale
level. In other words SONG>>Scale: Major
contains 8 custom masks which will change when switching to SONG>>Scale: Natural Minor
. By default, Dreamsequence contains one example custom mask (Mask 1) for each SONG>>Scale
. Custom Masks will be saved along with a song preset but can also be saved as global defaults, available when creating a new song, via SYSTEM>>PARAMETERS>>PREFERENCES>>Save masks
.
Mask 1-8+tr: Custom scale masks transposed within the scale by the active chord degree. This works just like the diatonic transposition in the Mode+tr option, but can produce curious results when the mask is not heptatonic.
Polyphony
option to determine which notes (and how many of them) to play.
Grid
, this can be used to play the lowest, the highest, or randomly-selected notes from a “pool” of options. This is useful to create voicing or pattern variation. When Grid
is Mono, this setting is ignored and only one note will sound.Octave: Shifts pitch output from -4 to +4 octaves.
Step length: The length of each step/row in the Seq pattern, relative to 1 measure. Values ending in T are tuplets.
Duration: Note duration relative to 1 measure. Values ending in T are tuplets. The first option, “Step” will always adjust note length to match step length.
Swing: Amount of swing timing applied to upbeats. 50% is has no swing and 99% is the maximum.
Accent: Bipolar modulation of note dynamics on upbeats.
Dynamics: Volume/velocity/amplitude of voice, from 1-100%.
Probability: Probability of note playing vs. being muted.
Start and Reset menus: The sequence always tries to play until completion, at which point the playhead resets to the beginning and is ready to start again as soon as it receives the signal to do so. These menu options determine what can send that signal to start and what can force a restart before the end of the sequence.
The following example shows how the same 8-note sequence can be reinterpreted by changing Start
and Reset
options (chords shown below sequence).
Song>>Beats per bar/Beat length
).Trigger start
param is triggered in one of two ways:
Seq n>>Trigger start
parameter, which can be called by external devices using MIDI/OSC PMAP.Seq n>>Pattern>>Trigger start
event.Song>>Beats per bar/Beat length
).Trigger reset
param is triggered in one of two ways:
Seq n>>Trigger reset
parameter, which can be called by external devices using MIDI/OSC PMAP.Seq n>>Pattern>>Trigger reset
event.
NOTE: Triggering the
Trigger start/reset
parameters/events can be done in combination with any of the selections above.
Change: When switching sequence patterns using Grid, this option determines whether the change is immediate or quantized to occur on the next loop or reset. Pattern changes initiated by events will happen immediately.
Voice: Where the output of the harmonizer is sent for playback. Default options include Crow and MIDI ports, but additional synths and devices are supported by installing NB voice mods.
Channel: This menu item only appears when a MIDI port is selected as a voice (or when K1 is held).
Notes: Determines how incoming MIDI notes are transformed into new notes by the harmonizer. This works similarly to Seqs 1-3 except incoming MIDI note values are used rather than columns on Grid. Column 1 == C1, column 2 == C#1, column 3 == D1, etc…
Triad: Notes C1-D1 map to notes 1-3 from the active chord degree’s triad, even if a custom chord has been configured. Notes D#1-F1 play the same notes one octave up, etc..
Chord raw: Each incoming MIDI note plays a note from the active chord, sequentially. One-octave chords will repeat one octave higher and two-octave chords will repeat two octaves higher. For some chords, this can result in a large jump in pitch.
Chord extd.: Each incoming MIDI note plays a note from the active chord, but two-octave chords may have some notes doubled in the upper octave in order to have a smoother transition to the transposed chord.
Chord dense: Each incoming MIDI note plays a note from the active chord but notes in the second octave will be transposed down an octave and the resulting pitches will be ordered from lowest to highest. This will deduplicate any resulting notes from the same pitch class.
NOTE: When not using custom chords, all of the above options will result in the same notes. Similarly, if the custom chord contains intervals within 1 octave of root, Chord raw/extd./dense will all result in the same notes.
Scale: Plays notes from the scale selected in SONG>>Scale
.
Scale+tr.: Plays notes from the scale selected in SONG>>Scale
and a diatonic transposition is applied based on the active chord degree. In C Major, incoming notes C1-F#1 would output C, D, E, F, G, A, B for degree I and D, E, F, G, A, B, C for degree ii.
Chromatic: Plays chromatic semitones, with the starting note determined by Song>>Tonic
.
Chromatic+tr: Plays chromatic semitones transposed by the root note of the selected chord degree. In C Major, incoming notes C1-F1 would output C, C#, D, D#, E, F for degree I and D, D#, E, F, F#, G for degree ii.
Kit: Uses the same pitch of incoming note for the outgoing note. This is typically used to trigger notes on a drum machine or sampler, but can also be used to play voices directly (although note duration and velocity are determined by their respective menus, not by the incoming note).
Mask 1-8: Custom scale masks that can be edited by holding down the Seq Grid key (column 8, row 8) and pressing K3 to enter the Mask Editor. These custom masks exist at the SONG>>Scale
level. In other words SONG>>Scale: Major
contains 8 custom masks which will change when switching to SONG>>Scale: Natural Minor
. By default, Dreamsequence contains one example custom mask (Mask 1) for each SONG>>Scale
. Custom Masks will be saved along with a song preset but can also be saved as global defaults, available when creating a new song, via SYSTEM>>PARAMETERS>>PREFERENCES>>Save masks
.
Mask 1-8+tr: Custom scale masks transposed within the scale by the active chord degree. This works just like the diatonic transposition in the Mode+tr option, but can produce curious results when the mask is not heptatonic.
Port in: MIDI port monitored for incoming MIDI notes to transform.
Octave: Shifts output from -4 to +4 octaves.
Duration: Note duration relative to 1 measure. Values ending in T are tuplets. The first option, “Step” will always adjust note length to match step length.
Dynamics: Volume/velocity/amplitude of voice, from 1-100%.
Voice: Where the output of the CV harmonizer is sent for playback. Default options include Crow and MIDI ports, but additional synths and devices are supported by installing NB voice mods.
Trigger: When set to “Crow IN 2”, this option will sample the voltage at Crow input 1 and immediately play a note. Other settings may be used to automatically sample the voltage at regular divisions of the clock. Note that very fast rates are likely to result in erratic notes if SONG>>Dedupe
is not set to “Off”.
Channel: This menu item only appears when a MIDI port is selected as a voice (or when K1 is held).
Notes: Determines how voltage received on Crow input 1 is transformed into notes by the harmonizer. This works similarly to Seqs 1-3 except incoming voltage is first quantized to 1v/octave and the resulting semitone is used to play notes.
Triad: voltage of 0v, 1/12v, 2/12v map to notes 1-3 from the active chord degree’s triad, even if a custom chord has been configured. Voltage of 3/12v, 4/12v, 5/12v play the same notes one octave up, etc..
Chord raw: Each quantized note plays a note from the active chord, sequentially. One-octave chords will repeat one octave higher and two-octave chords will repeat two octaves higher. For some chords, this can result in a large jump in pitch.
Chord extd.: Each quantized note plays a note from the active chord, but two-octave chords may have some notes doubled in the upper octave in order to have a smoother transition to the transposed chord.
Chord dense: Each quantized note plays a note from the active chord but notes in the second octave will be transposed down an octave and the resulting pitches will be ordered from lowest to highest. This will deduplicate any resulting notes from the same pitch class.
NOTE: When not using custom chords, all of the above options will result in the same notes. Similarly, if the custom chord contains intervals within 1 octave of root, Chord raw/extd./dense will all result in the same notes.
Scale: Plays notes from the scale selected in SONG>>Scale
.
Scale+tr.: Plays notes from the scale selected in SONG>>Scale
and a diatonic transposition is applied based on the active chord degree. In C Major, incoming voltage of 0/12v, 1/12v, 2/12v would output C, D, E… for degree I and D, E, F… for degree ii.
Chromatic: Plays chromatic semitones, with the starting note determined by Song>>Tonic
.
Chromatic+tr: Plays chromatic semitones transposed by the root note of the selected chord degree. In C Major, incoming voltage of 0/12v, 1/12v, 2/12v would output C, C#, D… for degree I and D, D#, E… for degree ii.
Kit: Outputs chromatic semitones, beginning with C, no matter the song’s key. Typically used to trigger notes on a drum machine or sampler, but can also be used for static pattern sequencing.
Mask 1-8: Custom scale masks that can be edited by holding down the Seq Grid key (column 8, row 8) and pressing K3 to enter the Mask Editor. These custom masks exist at the SONG>>Scale
level. In other words SONG>>Scale: Major
contains 8 custom masks which will change when switching to SONG>>Scale: Natural Minor
. By default, Dreamsequence contains one example custom mask (Mask 1) for each SONG>>Scale
. Custom Masks will be saved along with a song preset but can also be saved as global defaults, available when creating a new song, via SYSTEM>>PARAMETERS>>PREFERENCES>>Save masks
.
Mask 1-8+tr: custom scale masks transposed within the scale by the active chord degree. This works just like the diatonic transposition in the Mode+tr option, but can produce curious results when the mask is not heptatonic.
Auto-rest: When on, this option will not repeat the same note within one chord step. This is a useful way of adding rest functionality into analog sequencers that don’t support such a feature.
Octave: shifts output from -4 to +4 octaves.
Duration: Note duration relative to 1 measure. Values ending in T are tuplets. The first option, “Step” will always adjust note length to match step length.
Swing: When Trigger
is not set to “Crow IN 2”, this determines the amount of swing timing applied to upbeats when sampling voltage. 50% is has no swing and 99% is the maximum.
Dynamics: Volume/velocity/amplitude of voice, from 1-100%.
Global preferences that persist across sessions, set via PARAMETERS»EDIT»PREFERENCES, allow Dreamsequence to be customized to your liking.
Save template: Press K3 to save the current song as a template.
Save masks: Press K3 to save all scale masks in the current song as global scales, available the next time the script starts with Default>>New
selected.
Sync views: When on, changing views on Grid will change views on Norns, and vice versa. This setting can also be toggled from within Dreamsequence using K1+K3. Note that the views are not necessarily 1:1 as there are no Grid views for the MIDI and CV harmonizers.
Notifications: Determines whether notifications pop up at the bottom of the screen, and for how long. Momentary notifications only appear when holding down keys, whereas the other options will appear for a fixed amount of time after the key is released. None of the notifications are essential for use of the script, but they may be helpful to remember what certain keys do and to confirm actions.
Preview notes: When on, Grid will play notes when pressing chord/seq keys. This only occurs when transport is not playing.
Crow pullup: i2c pullup resistors can be set On (default) or Off.
Voice instances: For NB voices that support multiple instances, this determines how many are created. __Important: restart Dreamsequence to apply changes.__
ENC 1-3: Speed of encoders/potentiometers and whether acceleration is enabled.
Dreamsequence supports using Monome Crow to send and receive CV envelopes, as well as for events that can output triggers, gates, and voltage.
Crow IN 1: CV will be sampled by the CV Harmonizer to determine outgoing note pitch. Voltage can be be unquantized or quantized. Since small changes in voltage can result in wide ranges in notes, attenuation is recommended.
Crow IN 2: Triggers rising past 2 volts will sample the CV on Crow IN 1 and send a note from the CV Harmonizer
Outputs are configurable via Song>> Crow out 1-4
, defaulting to:
Crow OUT 1 (CV): 1V/oct when a voice is set to “Crow 1” (CV only) or “Crow 1/2” (CV/Env pair).
Crow OUT 2 (Env): Sends envelope along with CV when a voice is set to “Crow n/2” (CV/Env pair).
Tuning: CV output can be automatically tuned to concert pitch (A - 440Hz) using the tune
parameter in K1»PARAMETERS»EDIT»VOICES»crow n (cv). To do so, turn down Norns’ monitor levels, patch an oscillator to Norns’ left input (MAKE SURE TO ATTENUATE HOT/MODULAR LEVELS DOWN TO LINE LEVEL!), bypassing VCA, etc…”
Envelopes: Shapes are adjustable via K1»PARAMETERS»EDIT»VOICES»crow n (env).
v1.4</summary>
Notes
paramChange
paramGrid
param determines if Grid is mono or pool/poly, as well as order of note playbackPolyphony
param determines number of notes played per stepNotes
param options: kit/drum (chromatic starting from C1), scale masks. Also available for MIDI/CV harmonizers.Start
/Reset
options: Empty steps, Measure,Sync Views
is enabled in Preferences. Can be toggled by holding K1+K3.Notifications
preference adjusts or disables pop-up notificationsPreview notes
preferences plays or silences pressed chords/notes while stopped
Enc 1-3
: set encoder speed and accelerationload pset
pref on first launch as compatibility with older psets is broken.reset
value is now “measure”.beats per bar
and beat length
) can not be changed unless transport is stopped</details>
v1.3</summary>
Nota Bene (NB) voice support. MIDI and Crow are supported by default and additional voices can be installed via the following Maiden commands. See the NB topic on Lines for details.
Soft synths:
;install https://github.com/sixolet/doubledecker
2-layer synth a la CS-80
;install https://github.com/sixolet/emplaitress
Polyphonic MI Plaits
;install https://github.com/dstroud/nb_polyperc
Norns PolyPerc
;install https://github.com/entzmingerc/nb_rudiments
Rudiments percussion
`;install https://github.com/sixolet/nb_wsyn` Whimsical Raps W/synth
`;install https://github.com/sixolet/nb_jf` Whimsical Raps Just Friends
`;install https://github.com/sixolet/nb_ex` Expert Sleepers Disting EX
`;install https://github.com/sixolet/nb_ansible` Monome Ansible - Swing settings for Chord, Seq, CV harmonizer, and Crow clock out. - Seq `Accent` param applies a positive or negative dynamics offset to swing steps. - "Step" duration setting adjusts note duration to always match the step length (Chord and Seq) or Trigger division (CV harmonizer). - Pressing a Grid pattern key when transport is stopped will play that chord or note. - Chromatic mapping option added to `Notes` parameter. - The SONG menu now has settings for configuring Crow's outputs which will result in various CV or CV/Env pair options appearing in Voice parameters. All outs can send CV, Env, and Events while out 4 can also send a Clock pulse when transport is running. - `Crow events` event category has been created with subcategories for outputs 1-4. There's also a new event "5v 8-steps" event for driving a sequential switch (i.e. Vice Virga) that maybe works with similar devices (0.31v, 0.94v, 1.56v, 2.19v, 2.81v, 3.44v, 4.06v, 4.69v). - Seq `Probability` param determines probability of note playing vs. being muted.
port.instance
where port is the assigned MIDI port in system>>devices
and instance is the number of instances of the NB voice (default 1).Important transport changes (depending on clock source):
MIDI CLOCK OUT
settings are available for each MIDI clock port via K3>>PARAMETERS>>EDIT>>PREFERENCES
and determine behavior when continuing after pausing.
</details>
v1.2</summary>
Output: Crow is now enabled as an output destination for Chords. For best results, enable a Strum direction or set “Max notes” to 1.
Range: Expands or shrinks the chord’s pitch range, measured in note intervals. An asterisk (*) will appear if this value is less than the “Max notes” parameter, indicating that the value shown here is limiting the number of notes played. Note that a Range of 3 will effectively play 7th chords as triads.
Max notes: Applied after Range has been set, this parameter limits the number of notes in the chord using a note thinning algorithm. The algorithm prioritizes the first and last notes in the chord, after which the intermediate notes are thinned out and evenly distributed. The resulting chord voicing depends on Range, Max notes, and Inversion. It’s possible to end up with some false “chords” like the same note repeated across multiple octaves.
Strum: Determines if the chord’s notes will play all at once (Off), or strum notes in one of two directions (Low-high or High-low).
Strum length: Length of the strum as a fraction of the chord Step length. The timing of the individual notes is adaptive, depending on the number of notes being strummed.
Strum curve: Bipolar control (-100% to +100%) over note timing where negative values will cause note timing to slow down over time and positive values will cause note timing to speed up over time. A value of 0% will result in linear timing.
Ramp: Bipolar control (-100% to +100%) of the Velocity/Amp values for each note. When Strum is off, this will change the dynamic balance of low and high pitched notes in the chord. When strumming, negative values will lower dynamics over time and positive values will raise dynamics over time.
Chord Spread has been removed. Similar functionality is available using the Range parameter (although higher values are required to achieve the same result). Saved songs with Chord Spread events will probably break on load. Let me know if this is a problem and I’ll work out a patch to address this.
By default, chords will now play 4 notes rather than Triads playing 3 notes and 7ths playing 4 notes. Triads will simply repeat the root note one octave up. This change was made for the benefit of consistent strum patterns regardless of chord type.
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v1.1</summary>
K3 plays, K2 pauses on a single tap and stops on a double tap.
Saving/ loading via system PARAMETERS»PSET menu works but saves will break when I do updates.
A few persistent settings now live in K1»PARAMETERS»PREFERENCES.
“Arp” is now “Seq” and has 3 new options that enable it to operate independently from the chord sequencer in terms of pitch and start/reset synchronization. It can also be controlled via Events and param triggers. It’s going to blow your freaking mind, maybe.
Arranger Events have new settings like probability, range limits, and two new operations that can randomize values or cause them to increment up or down based on a coin-toss.
Arranger extended from 16 to 64 segments.
Crow v4.0.4 support
Save/load of parameters, patterns, arrangement, and events can be performed through the system PARAMETERS»PSET menu. Data is stored in /home/we/dust/data/dreamsequence/pset no.
UH OH: SAVES ARE 1000% GOING TO BREAK WHEN FUTURE UPDATES COME OUT. Wrap up your work before updating, folks!
Version checks at system load for Norns and Crow. Crow v4 is cleared for flight and Dreamsequence will reconfigure itself depending on which version is installed.
“Arp” has emerged from its chrysalis as “Seq” and is much more flexible (both as a step sequencer and as an arpeggiator).
“Pattern shift” and “Pattern rotate” parameters allow the Seq pattern to be shifted using a menu option (and LFO mod for those so inclined). These also have corresponding events that replace the previous “transpose” event type. Once advantage of these new events is that they have more operation types available to them and can be reset back to their default position whereas the old transposition was not very smart and could only increment by a set amount. The old transpose functionality still remains (holding down the chord or arp grid key and turning E3) if you’re just looking for a way to adjust your patterns in a set-and-forget manner. Not yet available for chord patterns.
Arranger length is extended from 16 segments to 64 segments and can be navigated using the four pagination keys at the bottom of the Grid view.
Event probability setting in Events Editor determines how likely it is for the event to fire.
Events Editor menus are now broken down into Category and Subcategory.
Events Editor displays the state of the selected event in the header: New, Edited, or Saved.
Transport state indicator displays a flashing play symbol when waiting to sync with an Ableton Link clock, and a flashing pause symbol when waiting to pause until the end of the current chord. Accidental pause can be canceled if you press play before the end of the chord step.
MIDI: transport controls now work when syncing to MIDI clock. Pause can be performed from Dreamsequence and will be quantized with the chord step length (sending out a MIDI stop as well, depending on clock config).
TIP: It’s possible to finagle a sort of count-in by sending an external start, stopping on Dreamsequence (K2 2x), then scheduling a clean punch-in on the next beat using K3. This avoids the age-old issue of timing being a little off on the first beat when MIDI devices sync.
Transport controls have changed. K2 pauses playback on a single press and stops on a second press (stopping resets the active chord pattern and will reset the Arranger if playback is enabled). K3 now starts playback (except when syncing to Link clock— see ISSUES section) and can also cancel a pending pause if you catch it in time. I know many (most?) scripts put play on K2 so if you are having trouble with this config after spending some time with it, let me know. I’m open to providing a setting to swap K2 and K3 for transport controls. But a hybrid pause/stop button makes a lot more sense than a separate reset button that is like the LAUNCH-NUKES button during live performance
While transport is playing, it is no longer possible to force the active chord pattern to change by double-tapping a chord pattern key (or tapping the active pattern again). You must stop playback first. It was just an accident waiting to happen.
Deleting all events now requires holding K2 down until the onscreen countdown completes.
Current chord pattern position readout (top right on screen) now displays pattern, current step, and pattern length. Example: “B.2/8” means pattern B, step 2 of 8 total. ‘RST’ appears when pattern has been reset.
Half-diminished 7th chords will show a blank rectangle pending the addition of a new ø glyph.
Sending a ludicrous amount of triggers to Crow input 2 for a sustained amount of time can cause Crow to throw nonsensical errors in Maiden and bog down Norns to the point of unresponsiveness until CV cables are unplugged. I haven’t really found this to be an issue in normal usage with either Crow v3.0.1 or v4.0.4, but YMMV.
Starting Link from K3 is not yet supported due to an issue with Norns clock.link.start() function clobbering running clocks. If anyone smart wants to poke around the C clock code, please reach out so I can explain the issue!
Latency offset is not yet supported. I’ve worked out a nifty solution for this but it requires changes to Dreamsequence’s clocking architecture and is not a high priority while the Link clock issue exists.
Quantized stop may tick over into the first beat of the next measure on synced devices. This can be addressed with MIDI clock offset in DAWs but a solution for Link requires further research.
Loading PSETs while transport is active and synced to MIDI or Link can result in chord and arp getting out of sync. Stopping transport or resetting after load will resolve this. If you want to demo PSETs from the system menu, switch to internal clock for now.
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