| project name: | dreamsequence |
| project url: | https://github.com/dstroud/dreamsequence |
| author: | modularbeat |
| description: | chord-based sequencer, arpeggiator, and harmonizer for norns + grid |
| discussion url: | http://llllllll.co/t/62607 |
| documentation url: | https://github.com/dstroud/dreamsequence/blob/main/README.md |
| tags: | sequencer grid crow midi nb |
Chord-based sequencer, arpeggiator, and harmonizer for Monome Norns + Grid
Required: Monome Norns (231114 or later) and Grid (16x8 or 16x16)
Optional: Supports MIDI and Crow by default. Installation of additional NB voices is highly recommended!
Dreamsequence is a script for theory-informed musical composition and performance with Norns + Grid.
Key features include:
Dreamsequence is designed to be approachable for people of all musical backgrounds. After learning a few basics, sketching out a new song takes just a few minutes.
If you have feedback, questions, or creations to share, join the conversation at https://llllllll.co/t/dreamsequence
Cheers, Dan
This Overview will explain how the components that make up Dreamsequence operate together. It's a bit technical and isn't required knowledge to enjoy the script, so feel free to skim the Grid interface and Norns interface documentation if you want to explore the script at your own pace. Don't forget to install some NB voice mods if you're not using just MIDI/Crow!
NOTE: Dreamsequence supports saving/loading of your song through the system PARAMETERS>>PSET menu but you should expect these saves to break when doing updates. I'll do my best to notify of breaking changes in patch notes, but things will be missed and I recommend you wrap up any work before updating.
Grid-based chord pattern sequencer
- The chord sequencer broadcasts the "active" chord which allows the downstream sequencers and harmonizers to avail themselves of chord-based note transformations.
- Optionally, the active chord can shaped with various parameters (voicing, inversion, note-thinning, strumming) and played directly.
- Patterns entered on Grid are references to chord degrees (I-VII) of the song key (determined by the Tonic and Scale parameters in the SONG view). This means that the available chords are always appropriate for the song's harmonic framework and adapt to key changes.
- In addition to triads, alternate chord types and user-defined chords are available.
- 4 chord patterns (A, B, C, D) can be saved and switched between manually or with the Arranger.
- See the Chord Grid interface and Chord menu documentation for details.
Three Grid-based pattern sequencers/arpeggiators
- Seqs 1-3 can be configured as step sequencers, chord-based arpeggiators, or various hybrids. Sequences may be monophonic or polyphonic.
- Each column on the Grid pattern represents a note, which can be transformed per the NOTE parameter. These transformations include playing notes from the active chord, the song scale, the chromatic scale, a fixed drum kit scale, or custom scale masks.
- See the Seq Grid interface and Seq menu documentation for details.
MIDI note transformer suitable for chords, sequences, and arpeggios - Transforms incoming MIDI to play notes from the selected chord, scale, etc... - Examples: - Turn a synced step sequencer into a chord-aware secondary arpeggio, melody, bassline, etc... - Pass a drum pad/sequencer to trigger virtual percussion voices. - Improvise with a MIDI controller during live/recorded performances. - Use a looping MIDI clip from a synced DAW for off-grid timing. - See the MIDI Harmonizer menu documentation for details (no Grid interface).
Sample and hold + quantizer/transformer (requires Crow)
- A trigger received at Crow input 2 will sample the voltage at input 1 and use this to play a note using a number of transformation options.
- Alternatively, clocked voltage sampling can be scheduled using the Trigger setting.
- Examples:
- Process CV from a eurorack sequencer then send it back out via Crow outputs.
- Turn LFOs, function generators, S&H modules, etc... into sequencers.
- Use trigger/clock/voltage sources for novel sequence timing or to inject chaos into a merged sequence.
- See the CV Harmonizer menu documentation for details (no Grid interface).
Chord pattern arranger and Events manager for automation - Sequences playback of chord patterns (A, B, C, D) and is the entry point to the Events Editor. - Events set, increment, randomize, or prompt parameters to "wander" throughout an arrangement, with clamping or wrapping of value ranges and probability control. Events can be used like rudimentary DAWesque automation lanes or they can be used more sparingly to reconfigure your patch at certain key points in your arrangement. Events can also be used to control NB voices, directly output triggers/gates/CV via Crow, and send MIDI bank/program changes to connected devices. - See the Arranger Grid interface and Events Grid interface documentation for details.
The Chord view is used to program chord patterns A-D.
The playhead moves from top to bottom and sequence length is set using column 15. On 16x8 Grids, E1 can be used to scroll up and down the full 16-step pattern.
Chords are selected using columns 1-14 which represent chord degrees I-VII across two octaves. Pressing and holding a key will display the corresponding chord name on Norns' screen. At that point, chord variants can be selected using E3.
The Chord Editor allows defining custom chords. It is accessed by holding a chord key and pressing K3. In the Chord Editor, the two bottom rows represent note intervals across two stacked octaves. The bottom left key is the root note of the selected chord degree, with pitch increasing as you move to the right. After 12 semitones, the progression of intervals moves up a row. Use E3 to select from available chords or enter your own by touching the keys on Grid. The chord can be previewed with K2 (make sure to select a Voice option in the Chord menu). Note that not all chords will be recognized, in which case the resulting chord name will be the root note followed by an asterisk, e.g. "C*".
Rows 1-4 of the rightmost column represent 4 chord patterns: A, B, C, D.
Holding one pattern and tapping on another will copy and paste chords from the held pattern without causing the pattern/cue to change.
The last three keys on the bottom of the rightmost column switch between Arranger, Chord, and Seq views.
The Sequence view is used to program notes into the 3 pattern sequencers.
One sequencer and one pattern can be edited at a time. Use the matrix at the upper right of Grid to select a Seq and pattern to edit/play.
To change which pattern is playing, tap it. The change can be immediate or quantized depending on the Change parameter. Holding one pattern and tapping on another will copy and paste without causing the pattern to change.
IMPORTANT: It is possible to change the patterns of multiple sequencers at once, but it is critical to do so with a near-simultaneous press of all keys. If pattern keys are pressed sequentially with even a small amount of hesitation, that gesture will be interpreted as a copy and paste! Be sure to practice this if you intend to do this in a performance setting.
Each column represents a different note pitch, determined by the Notes menu.
The playhead moves from top to bottom and sequence length is set using column 15. On 16x8 Grids, E1 can be used to scroll up and down the full 16-step pattern. After completing the sequence, the playhead will reset to the beginning and wait to start playback again based on the Start parameter.
The last three keys on the bottom of the rightmost column switch between Arranger, Chord, and Seq views.
Notes menu. Use E2 or column 16 on Grid to select row 1-8, representing each custom mask. E3 may be used to select from a menu of predefined scales, or a custom mask may be created with Grid where each column is a semitone interval relative to the song Root. In-scale intervals are highlighted, but it's possible to select out-of-scale intervals, too.The Arranger view is used to linearly sequence chord patterns and access the Events Editor. The playhead moves from left to right with each increment being a "segment".
Rows 1-4 correspond to chord patterns A-D. The Arranger length automatically resizes to the rightmost set pattern and any gaps in the sequence are filled in lighter colors to indicate that the previous chord pattern will be sustained. If the first segment isn't filled, it will default to pattern A or it will grab the last populated pattern (since the Arranger is loopable).
Row 5 is the Arranger timeline which illuminates segments containing one or more events. Holding down a key on the Arranger timeline will enable alternate functions:
Holding a segment on the timeline and tapping on another will copy and paste events from the held segment. You can also hold a segment and tap rows 1-4 to set a pattern and paste events at the same time.
Grid keys on the bottom left enable or disable the Arranger and Looping, respectively.
Page keys 1-4 jump the Arranger view in 16-segment chunks (scrolling can also be done incrementally with E1). Note that the arranger view does not follow the playhead off-screen. In that case, a blinking LED will indicate which of the 4 pages the playhead is at. Tap to jump to its position.
The last three keys on the bottom of the rightmost column switch between Arranger, Chord, and Seq views.
The Events Editor view is used to schedule automation of parameter changes and functions at certain points in the Arrangement. Events will be ignored when the Arranger is disabled.
The view is entered by holding down a segment on the Arranger timeline (row 5) then pressing K3. Think of it as zooming in on that segment (and the chord pattern (A-D) active there).
Upon entering the editor, Grid displays a view of all events in the selected Arranger segment, where events fire one row/step at a time, left-to-right.
Columns 1-15 are event "lanes" that typically will be used to store one type of event at a time (e.g. tempo changes in lane 1, scale changes in lane 2, etc...). As the chord sequencer advances to a new step, any events on that step fire, left-to-right, just before the chord is played.
Dreamsequence will help keep track of which events are stored in which lanes, across all segments of the arranger. On Norns' screen, glyphs indicate which lanes are empty (□), contain a single type of event(⊡), or multiple types of events(☰). Selecting a lane with E3 will show the last edited event type in that lane.
To create/edit an event, tap a position on Grid and use E2/E3 to configure. To undo changes made to an event, just tap the illuminated event on Grid and it will revert to the saved state so you can exit with K3.
Holding one event and tapping on one or more slots will copy and paste the settings from the held event- this can also be used to paste an empty event over a populated one, effectively deleting it.
Sync views setting.In the Events Editor view, hold K1 to access the quick actions menu. Select an option with K3 and release K1 to fire.
Key 2 (K2): Pause/Stop(2x)
Under certain conditions, alternate functions are enabled for K2 and will be shown at the bottom of the screen.
Key 3 (K3): Play
Under certain conditions, alternate functions are enabled for K3 and will be shown at the bottom of the screen.
Encoder 1 (E1): Scroll Grid
While holding Chord or Seq Grid view keys (last two keys on the rightmost column): shift the entire active pattern up or down.
Encoder 2 (E2): Select menu
Under certain conditions, alternate functions are enabled and will be shown on screen.
Encoder 3 (E3): Edit menu
Dreamsequence has seven primary views, each containing a list of menus. Scrolling is done with E2 and values are changed with E3. To change views, use E2 to scroll up to the view's name (SONG in the example above) and change it using E3. On the right is a modular dashboard that can be reconfigured via PARAMETERS>>EDIT>>PREFERENCES>>Dash 1-4.
SONG>>Beats per bar/Beat length.
- The letter shown is the current active chord pattern (A-D).
- The progress bar is a visual representation of how many steps are in this pattern (dark gray), and the current pattern position (off-white).
- The name of the active chord. If a custom chord has been created that isn't recognized, the root note of the selected chord degree will be shown with an asterisk (e.g. "D*").
- An alternative module with a visual keyboard is available called "Chord kbd".
The left portion of the Norns screen displays one of the following views and associated menu items: - SONG <> CHORD <> SEQ 1 <> SEQ 2 <> SEQ 3 <> MIDI (Harmonizer)<> CV (Harmonizer)
To navigate between pages, use E2 to scroll to the top of the list of menu items until the page name is highlighted, then use E3 to change the page.
To edit a menu item, simply scroll down the list using E2 and change its value using E3. < and > symbols will appear when at the end of the range of possible values. Descriptions of each page and menu options follow.
TIP: Hold K1 while editing menus items to defer applying those changes until K1 is released. For example, if you want to switch voices while playback is ongoing, this lets you switch directly to the desired voice without needlessly sending notes to all the intermediate voices. You can accumulate a number of edits, across views, and fire them all at once.
Tonic: The "home note" of the song, with global transposition of +/- 12 semitones.
Scale: The scale used to generate the palette of available chords. Select from 9 scales: Major, Natural Minor, Harmonic Minor, Melodic Minor, Dorian, Phrygian, Lydian, Mixolydian, Locrian.
Tempo: Sets the Norns system clock tempo in BPM.
Beats per bar: Time signature numerator. Used to determine the current measure, for metronome, and to sync MIDI devices using "pattern" mode (K3>>PARAMETERS>>EDIT>>PREFERENCES MIDI CLOCK OUT). Can only be changed when transport is stopped.
Beats length: Time signature denominator. Used to determine the current measure, for metronome, and to sync MIDI devices using "pattern" mode (K3>>PARAMETERS>>EDIT>>PREFERENCES MIDI CLOCK OUT). Can only be changed when transport is stopped.
Crow outs: Outs 1-3 have options for "Off", "CV", "Env", and "Events". Out 4 also includes Dreamsequence's custom Crow clock out option. Unlike the system Crow clock, this clock only runs when transport is playing, and has an option for swing. For best results, make sure the system Crow clock is disabled in PARAMETERS>>CLOCK. For more information, see Crow documentation.
Crow clk: Frequency of the pulses from Crow out port 4. Frequency is conveyed as fractions of a measure, with Pulses Per Quarter Note (PPQN) in parenthesis.
Crow swing: Amount of swing applied to the outgoing Crow clock. 50% is 0 swing and 99% is the maximum amount.
Dedupe <: This enables and sets the deduplication threshold for merging sequences to a single voice. This can be particularly helpful when merging sequences from different sources (say combining harmonizer with chords). Rather than trying to send the same note twice (potentially resulting in truncated notes or phase cancellation issues), this will let the initial note pass and filter out the second note if it arrives within the specified period of time.
C-gen: Which algorithm is used for generating Chord patterns. The default value picks an algorithm randomly.
S-gen: Which algorithm is used for generating Seq patterns. The default value picks an algorithm randomly.
Voice: Where the output of the chord sequence is sent for playback. Default options include Crow and MIDI ports, but additional synths and devices are supported by installing NB voice mods.
Channel: This menu item only appears when a MIDI port is selected as a voice (or when K1 is held).
Octave: Shifts output from -4 to +4 octaves from default. Note that this offset is not the same as MIDI octaves. In the key of C, the default value of 0 will result in chords ranging with root notes ranging from C2 to B3.
Range: Expands or shrinks the chord's upper pitch range, conveyed as number of notes/tones. The default value of "Chord" dynamically adjusts the range depending on the type of chord; triads will have a range of 3, 7ths will have a range of 4, 9ths will have a range of 5, etc... Manually selecting a specific value will add or remove notes so that every chord plays with the same number of notes. This can be helpful when you want a consistent strum pattern across chords that have varying numbers of notes.
Max notes: Applied after Range has been set, this option limits the number of notes in the chord using a note thinning algorithm. The algorithm prioritizes the first and last notes in the chord, after which the intermediate notes are thinned out and evenly distributed. The resulting chord voicing depends on Range, Max notes, and Inversion. It's possible to end up with some false chords like the same note repeated across multiple octaves. The default value of "Range" will follow the lead of the Range option setting, having no effect on the chord.
Inversion: Incrementally shifts the lowest note up an octave so that 1 = first inversion, 2 = second inversion, etc... At multiples of the chord's Range/Max notes, this will effectively transpose the chord up an octave.
Strum: Determines if the chord's notes will play all at once (Off), or strum notes in one of two directions (Low-high or High-low).
Strum length: Length of the strum as a fraction of the chord Step length. The timing of the individual notes is adaptive, depending on the number of notes being strummed.
Strum curve: Bipolar control (-100% to +100%) over note timing where negative values will cause note timing to slow down over time and positive values will cause note timing to speed up over time. A value of 0% will result in linear timing.
Step length: The length of each step/row in the chord pattern, relative to 1 measure. Values ending in T are tuplets.
Duration: Chord note duration relative to 1 measure. Values ending in T are tuplets. The first option, "Step" will always adjust note length to match step length.
Swing: Amount of swing applied. 50% is 0 swing and 99% is the maximum swing.
Dynamics: Volume or amplitude of voice.
Ramp: Bipolar control (-100% to +100%) of the dynamics value for each note. When Strum is off, this will change the dynamic balance of low and high pitched notes in the chord. When strumming, negative values will lower dynamics over time and positive values will increase dynamics over time.
Voice: Where the output of this sequence is sent for playback. Default options include Crow and MIDI ports, but additional synths and devices are supported by installing NB voice mods.
Channel: This menu item only appears when a MIDI port is selected as a voice (or when K1 is held).
Notes: Determines how the sequence entered on Grid is interpreted in terms of note pitch.
Triad: Columns 1-3 map to notes 1-3 from the active chord degree's triad, ignoring any configured custom chords. Columns 4-6 play the same notes one octave up, etc..
Chord raw: Each column plays a note from the active chord, sequentially. One-octave chords will repeat one octave higher and two-octave chords will repeat two octaves higher. For some chords, this can result in a large jump in pitch.
Chord extd.: Each column plays a note from the active chord, but two-octave chords may have some notes doubled in the upper octave in order to have a smoother transition to the transposed chord.
Chord dense: Each column plays a note from the active chord but notes in the second octave will be transposed down an octave and the resulting pitches will be ordered from lowest to highest. This will deduplicate any resulting notes from the same pitch class.
NOTE: When not using custom chords, all of the above options will result in the same notes. Similarly, if the custom chord contains intervals within 1 octave of root, Chord raw/extd./dense will all result in the same notes.
Scale: Columns 1-7 play notes from the scale selected in SONG>>Scale, columns 8 and up play the same notes one octave higher.
Scale+tr.: Columns 1-7 play notes from the scale selected in SONG>>Scale and a diatonic transposition is applied based on the active chord degree. Columns 8-12 play the same notes one octave higher. In C Major: columns 1-7 would be C, D, E, F, G, A, B for degree I and D, E, F, G, A, B, C for degree ii.
Chromatic: Columns 1-12 play chromatic semitones with the starting note determined by Song>>Tonic
Chromatic+tr: Columns 1-12 play chromatic semitones transposed by the root note of the selected chord degree. In C Major, columns 1-6 would output C, C#, D, D#, E, F for degree I and D, D#, E, F, F#, G for degree ii.
Kit: Outputs chromatic semitones, beginning with C, no matter the song's key. Typically used to trigger notes on a drum machine or sampler, but can also be used for static pattern sequencing.
Mask 1-8: Custom scale masks that can be edited by holding down the Seq Grid key (column 8, row 8) and pressing K3 to enter the Mask Editor. These custom masks exist at the SONG>>Scale level. In other words SONG>>Scale: Major contains 8 custom masks which will change when switching to SONG>>Scale: Natural Minor. By default, Dreamsequence contains one example custom mask (Mask 1) for each SONG>>Scale. Custom Masks will be saved along with a song preset but can also be saved as global defaults, available when creating a new song, via SYSTEM>>PARAMETERS>>PREFERENCES>>Save masks.
Mask 1-8+tr: Custom scale masks transposed within the scale by the active chord degree. This works just like the diatonic transposition in the Mode+tr option, but can produce curious results when the mask is not heptatonic.
Grid: This determines if Grid is configured for monophonic sequencing, or note pools/polyphonic sequencing. It works in conjunction with the Polyphony option to determine which notes (and how many of them) to play.
Polyphony: The number of notes that will actually be sent to the voice. Combined with Grid, this can be used to play the lowest, the highest, or randomly-selected notes from a "pool" of options. This is useful to create voicing or pattern variation. When Grid is Mono, this setting is ignored and only one note will sound.
Octave: Shifts pitch output from -4 to +4 octaves.
Step length: The length of each step/row in the Seq pattern, relative to 1 measure. Values ending in T are tuplets.
Duration: Note duration relative to 1 measure. Values ending in T are tuplets. The first option, "Step" will always adjust note length to match step length.
Swing: Amount of swing timing applied to upbeats. 50% is has no swing and 99% is the maximum.
Accent: Bipolar modulation of note dynamics on upbeats.
Dynamics: Volume/velocity/amplitude of voice, from 1-100%.
Probability: Probability of note playing vs. being muted.
Start and Reset menus: The sequence always tries to play until completion, at which point the playhead resets to the beginning and is ready to start again as soon as it receives the signal to do so. These menu options determine what can send that signal to start and what can force a restart before the end of the sequence.
The following example shows how the same 8-note sequence can be reinterpreted by changing Start and Reset options (chords shown below sequence).
Start: Condition for starting the sequence once it has completed.
Song>>Beats per bar/Beat length).Trigger start param is triggered in one of two ways:Seq n>>Trigger start parameter, which can be called by external devices using MIDI/OSC PMAP. Seq n>>Pattern>>Trigger start event.Reset: While sequences naturally reset upon completion, they can also to interrupted and an immediate reset can be forced. Depending on when the reset occurs, this can prevent the sequence from reaching its end, keeping it in a suspended loop. Note: patterns are also reset when transport is stopped.
Song>>Beats per bar/Beat length).Trigger reset param is triggered in one of two ways:Seq n>>Trigger reset parameter, which can be called by external devices using MIDI/OSC PMAP. Seq n>>Pattern>>Trigger reset event.
NOTE: Triggering the
Trigger start/resetparameters/events can be done in combination with any of the selections above.
Change: When switching sequence patterns using Grid, this option determines whether the change is immediate or quantized to occur on the next loop or reset. Pattern changes initiated by events will happen immediately.
Voice: Where the output of the harmonizer is sent for playback. Default options include Crow and MIDI ports, but additional synths and devices are supported by installing NB voice mods.
Channel: This menu item only appears when a MIDI port is selected as a voice (or when K1 is held).
Notes: Determines how incoming MIDI notes are transformed into new notes by the harmonizer. This works similarly to Seqs 1-3 except incoming MIDI note values are used rather than columns on Grid. Column 1 == C1, column 2 == C#1, column 3 == D1, etc...
Triad: Notes C1-D1 map to notes 1-3 from the active chord degree's triad, even if a custom chord has been configured. Notes D#1-F1 play the same notes one octave up, etc..
Chord raw: Each incoming MIDI note plays a note from the active chord, sequentially. One-octave chords will repeat one octave higher and two-octave chords will repeat two octaves higher. For some chords, this can result in a large jump in pitch.
Chord extd.: Each incoming MIDI note plays a note from the active chord, but two-octave chords may have some notes doubled in the upper octave in order to have a smoother transition to the transposed chord.
Chord dense: Each incoming MIDI note plays a note from the active chord but notes in the second octave will be transposed down an octave and the resulting pitches will be ordered from lowest to highest. This will deduplicate any resulting notes from the same pitch class.
NOTE: When not using custom chords, all of the above options will result in the same notes. Similarly, if the custom chord contains intervals within 1 octave of root, Chord raw/extd./dense will all result in the same notes.
Scale: Plays notes from the scale selected in SONG>>Scale.
Scale+tr.: Plays notes from the scale selected in SONG>>Scale and a diatonic transposition is applied based on the active chord degree. In C Major, incoming notes C1-F#1 would output C, D, E, F, G, A, B for degree I and D, E, F, G, A, B, C for degree ii.
Chromatic: Plays chromatic semitones, with the starting note determined by Song>>Tonic.
Chromatic+tr: Plays chromatic semitones transposed by the root note of the selected chord degree. In C Major, incoming notes C1-F1 would output C, C#, D, D#, E, F for degree I and D, D#, E, F, F#, G for degree ii.
Kit: Uses the same pitch of incoming note for the outgoing note. This is typically used to trigger notes on a drum machine or sampler, but can also be used to play voices directly (although note duration and velocity are determined by their respective menus, not by the incoming note).
Mask 1-8: Custom scale masks that can be edited by holding down the Seq Grid key (column 8, row 8) and pressing K3 to enter the Mask Editor. These custom masks exist at the SONG>>Scale level. In other words SONG>>Scale: Major contains 8 custom masks which will change when switching to SONG>>Scale: Natural Minor. By default, Dreamsequence contains one example custom mask (Mask 1) for each SONG>>Scale. Custom Masks will be saved along with a song preset but can also be saved as global defaults, available when creating a new song, via SYSTEM>>PARAMETERS>>PREFERENCES>>Save masks.
Mask 1-8+tr: Custom scale masks transposed within the scale by the active chord degree. This works just like the diatonic transposition in the Mode+tr option, but can produce curious results when the mask is not heptatonic.
Port in: MIDI port monitored for incoming MIDI notes to transform.
Octave: Shifts output from -4 to +4 octaves.
Duration: Note duration relative to 1 measure. Values ending in T are tuplets. The first option, "Step" will always adjust note length to match step length.
Dynamics: Volume/velocity/amplitude of voice, from 1-100%.
Voice: Where the output of the CV harmonizer is sent for playback. Default options include Crow and MIDI ports, but additional synths and devices are supported by installing NB voice mods.
Trigger: When set to "Crow IN 2", this option will sample the voltage at Crow input 1 and immediately play a note. Other settings may be used to automatically sample the voltage at regular divisions of the clock. Note that very fast rates are likely to result in erratic notes if SONG>>Dedupe is not set to "Off".
Channel: This menu item only appears when a MIDI port is selected as a voice (or when K1 is held).
Notes: Determines how voltage received on Crow input 1 is transformed into notes by the harmonizer. This works similarly to Seqs 1-3 except incoming voltage is first quantized to 1v/octave and the resulting semitone is used to play notes.
Triad: voltage of 0v, 1/12v, 2/12v map to notes 1-3 from the active chord degree's triad, even if a custom chord has been configured. Voltage of 3/12v, 4/12v, 5/12v play the same notes one octave up, etc..
Chord raw: Each quantized note plays a note from the active chord, sequentially. One-octave chords will repeat one octave higher and two-octave chords will repeat two octaves higher. For some chords, this can result in a large jump in pitch.
Chord extd.: Each quantized note plays a note from the active chord, but two-octave chords may have some notes doubled in the upper octave in order to have a smoother transition to the transposed chord.
Chord dense: Each quantized note plays a note from the active chord but notes in the second octave will be transposed down an octave and the resulting pitches will be ordered from lowest to highest. This will deduplicate any resulting notes from the same pitch class.
NOTE: When not using custom chords, all of the above options will result in the same notes. Similarly, if the custom chord contains intervals within 1 octave of root, Chord raw/extd./dense will all result in the same notes.
Scale: Plays notes from the scale selected in SONG>>Scale.
Scale+tr.: Plays notes from the scale selected in SONG>>Scale and a diatonic transposition is applied based on the active chord degree. In C Major, incoming voltage of 0/12v, 1/12v, 2/12v would output C, D, E... for degree I and D, E, F... for degree ii.
Chromatic: Plays chromatic semitones, with the starting note determined by Song>>Tonic.
Chromatic+tr: Plays chromatic semitones transposed by the root note of the selected chord degree. In C Major, incoming voltage of 0/12v, 1/12v, 2/12v would output C, C#, D... for degree I and D, D#, E... for degree ii.
Kit: Outputs chromatic semitones, beginning with C, no matter the song's key. Typically used to trigger notes on a drum machine or sampler, but can also be used for static pattern sequencing.
Mask 1-8: Custom scale masks that can be edited by holding down the Seq Grid key (column 8, row 8) and pressing K3 to enter the Mask Editor. These custom masks exist at the SONG>>Scale level. In other words SONG>>Scale: Major contains 8 custom masks which will change when switching to SONG>>Scale: Natural Minor. By default, Dreamsequence contains one example custom mask (Mask 1) for each SONG>>Scale. Custom Masks will be saved along with a song preset but can also be saved as global defaults, available when creating a new song, via SYSTEM>>PARAMETERS>>PREFERENCES>>Save masks.
Mask 1-8+tr: custom scale masks transposed within the scale by the active chord degree. This works just like the diatonic transposition in the Mode+tr option, but can produce curious results when the mask is not heptatonic.
Auto-rest: When on, this option will not repeat the same note within one chord step. This is a useful way of adding rest functionality into analog sequencers that don't support such a feature.
Octave: shifts output from -4 to +4 octaves.
Duration: Note duration relative to 1 measure. Values ending in T are tuplets. The first option, "Step" will always adjust note length to match step length.
Swing: When Trigger is not set to "Crow IN 2", this determines the amount of swing timing applied to upbeats when sampling voltage. 50% is has no swing and 99% is the maximum.
Dynamics: Volume/velocity/amplitude of voice, from 1-100%.
Global preferences that persist across sessions, set via PARAMETERS>>EDIT>>PREFERENCES, allow Dreamsequence to be customized to your liking. - Default song: Determines if a preset (PSET) is loaded at script launch. - New: Starts with an empty song each time the script is launched. - Last PSET: Loads the last-saved PSET on script launch. - Template: Loads the template (PSET 00) on script launch.
Save template: Press K3 to save the current song as a template.
Save masks: Press K3 to save all scale masks in the current song as global scales, available the next time the script starts with Default>>New selected.
Sync views: When on, changing views on Grid will change views on Norns, and vice versa. This setting can also be toggled from within Dreamsequence using K1+K3. Note that the views are not necessarily 1:1 as there are no Grid views for the MIDI and CV harmonizers.
Notifications: Determines whether notifications pop up at the bottom of the screen, and for how long. Momentary notifications only appear when holding down keys, whereas the other options will appear for a fixed amount of time after the key is released. None of the notifications are essential for use of the script, but they may be helpful to remember what certain keys do and to confirm actions.
Preview notes: When on, Grid will play notes when pressing chord/seq keys. This only occurs when transport is not playing.
Dash 1-4: Configures the modules shown in screen dashboard, from top to bottom:
Metro T+: Transport state, metronome, and elapsed play time.
Crow pullup: i2c pullup resistors can be set On (default) or Off.
Voice instances: For NB voices that support multiple instances, this determines how many are created. Important: restart Dreamsequence to apply changes.
ENC 1-3: Speed of encoders/potentiometers and whether acceleration is enabled.
MIDI Clock Out: Determines behavior of synced MIDI devices when pausing/continuing:
Dreamsequence supports using Monome Crow to send and receive CV envelopes, as well as for events that can output triggers, gates, and voltage.
Crow IN 1: CV will be sampled by the CV Harmonizer to determine outgoing note pitch. Voltage can be be unquantized or quantized. Since small changes in voltage can result in wide ranges in notes, attenuation is recommended.
Crow IN 2: Triggers rising past 2 volts will sample the CV on Crow IN 1 and send a note from the CV Harmonizer
Outputs are configurable via Song>> Crow out 1-4, defaulting to:
Crow OUT 1 (CV): 1V/oct when a voice is set to "Crow 1" (CV only) or "Crow 1/2" (CV/Env pair).
Crow OUT 2 (Env): Sends envelope along with CV when a voice is set to "Crow n/2" (CV/Env pair).
Crow OUT 3 (Events): Reserves output for Arranger Events. Technically, Crow events can be sent to any out, but this makes sure that notes are not mistakenly sent to an out intended solely for events.
Tuning: CV output can be automatically tuned to concert pitch (A - 440Hz) using the tune parameter in K1>>PARAMETERS>>EDIT>>VOICES>>crow n (cv). To do so, turn down Norns' monitor levels, patch an oscillator to Norns' left input (MAKE SURE TO ATTENUATE HOT/MODULAR LEVELS DOWN TO LINE LEVEL!), bypassing VCA, etc..."
Envelopes: Shapes are adjustable via K1>>PARAMETERS>>EDIT>>VOICES>>crow n (env).