stereo delay/looper with probabilistic kinetic sequencing
a mashup of @enneff’s Rebound and my Otis. join the conversation on lines
nb: bounds requires otis to be installed at dust/code/otis
shift + key3 = hold buffer
depending on your probability settings, when a ball collides with the edge of the screen an event may occur. the nature of this event is determined by the x, y coordinates of the collision. the bounds are pictured bellow.