blndr
project name: blndr
project url: https://github.com/schollz/blndr
author: infinitedigits
description: a quantized delay with time bending effects
discussion url: https://llllllll.co/t/blndr/35106
tags: audio_fx

blndr4

this is blndr - my first patch for norns. blndr is a quantized delay with optional time bending effects in the stereo field.

demo

<img src=”https://user-images.githubusercontent.com/6550035/89372587-6621fd80-d69b-11ea-98e2-c013fac69565.png” alt=”Demo of playing” width=80%>

requirements

documentation

the line-in audio is fed into a delay loop for a duration of one quarter note, so it automatically becomes quantized to the bpm (ENC1). the amount of delay can be dialed in with level (ENC2) and feedback (K1+ENC2).

blndr6

the delay loop is randomly time shifted based on the probability from the spin parameter (ENC3). the audio from the delay loop is then fed into a second delay loop that is also time shifted and panned randomly.

the K2/3 are used to quickly speed up/down the bpm to 1/3 intervals to get some cool polyrhythms (good for drums).

you can use K1+K2 to mute incoming audio.

you can use K1+K3 to switch to reverse mode.

my other patches

thanks

this would not have been possible without the stellar softcut tutorial and inspiration of randomizing speed shifts from bounds.

license

MIT